Tuesday, May 19, 2015

Episode S538: Chrono Time

Just 3 weeks before the PlayStation launched in the US, a game was released for the SNES that to this day remains one of the greatest games of all time. For many, it is considered the perfect game: the perfect balance of story, characters, gameplay, and music. And we couldn't agree more. On this episode, we celebrate the 20th anniversary of Chrono Trigger. All music used belongs to their respective games/studios/composers/developers/etc. Ep S538

Tuesday, May 5, 2015

Episode S5E7: The Brothers Mario, Part 2

On the second episode of our yearlong celebration of 30 years of Super Mario Bros, Brian and Ron talk and reminisce over the 5 major games released over the SNES, N64 and Gamecube: Super Mario World 1 & 2, Super Mario RPG, Mario 64, and Mario Sunshine. All music used belongs to their respective games/composers/studios/developers/etc. Ep S5E7

Wednesday, April 22, 2015

Episode S5E6: In Defense of Short Games

Too often gamers associate cost of a video game to a game's length, feeling that if you pay $60 for a game, you should get a ton of play out of it. Sometimes, though, quality of a game trumps quantity, which can sometimes be an unpopular opinion. Agree or not? Ep S5E6

Tuesday, March 31, 2015

Episode S5E5: Enter Sony, Part 1

The result of a relationship where Sony ended up spurned and betrayed by Nintendo, the PlayStation marked Sony's entrance into the video game world. No longer was it just Nintendo and Sega fighting for gamers' dollars. And with it, Sony generated massive success. With much improved graphical capabilities over its competitors, disc-based games, and an incredible library, Sony proved it was playing for keeps. On the first of a multi-part series, we go down memory lane again, celebrating the 20th anniversary of PlayStation's US release. Ep S5E5

Tuesday, March 17, 2015

Episode S5E4: PAX East 2015

At the 6th Penny Arcade Expo (East) in Boston, MA., it was another 3-day weekend of relentless stimulation. Developers from triple-A to indie all showed off their latest, the concerts were great, and much swag was gained. But between all the caffeine-binging and shininess of it all, some new things came to PAX: the addition of an e-sports arena and a lounge devoted entirely to cosplayers, to name a couple of things. On this episode, the five of us recap our own personal sights, sounds, and experiences of another 3-day romp known as PAX East. All music belongs to their respective games/composers/developers/studios/etc. Ep S5E4

Tuesday, March 3, 2015

Episode S5E3: Broken Games

Wyatt and Ron join Brian and they discuss the growing trend of broken video games. Games are being sold to consumers that are loaded with glitches or just outright incomplete, often requiring a myriad of patches that must be downloaded as soon as the game is popped in for the first time. How can the industry address that? All music used belongs to their respective games/developers/composers/studios/etc. Ep S5E3

Tuesday, February 24, 2015

Episode S5E2: Just Stop It Already

What is it about video game developers that grind our gears? Is it the fact that many keep using the same mechanics that frequently annoy us, like not being able to pause or skip really long cut scenes? Is it tacked-on multiplayer to artificially inflate a game's length? What about DRM? On this episode, we rant about the things that developers frequently do that piss us off. All music used belongs to their respective games/developers/composers/studios/etc. Ep S5E2