Wednesday, April 22, 2015

Episode S5E6: In Defense of Short Games

Too often gamers associate cost of a video game to a game's length, feeling that if you pay $60 for a game, you should get a ton of play out of it. Sometimes, though, quality of a game trumps quantity, which can sometimes be an unpopular opinion. Agree or not? Ep S5E6

Tuesday, March 31, 2015

Episode S5E5: Enter Sony, Part 1

The result of a relationship where Sony ended up spurned and betrayed by Nintendo, the PlayStation marked Sony's entrance into the video game world. No longer was it just Nintendo and Sega fighting for gamers' dollars. And with it, Sony generated massive success. With much improved graphical capabilities over its competitors, disc-based games, and an incredible library, Sony proved it was playing for keeps. On the first of a multi-part series, we go down memory lane again, celebrating the 20th anniversary of PlayStation's US release. Ep S5E5

Tuesday, March 17, 2015

Episode S5E4: PAX East 2015

At the 6th Penny Arcade Expo (East) in Boston, MA., it was another 3-day weekend of relentless stimulation. Developers from triple-A to indie all showed off their latest, the concerts were great, and much swag was gained. But between all the caffeine-binging and shininess of it all, some new things came to PAX: the addition of an e-sports arena and a lounge devoted entirely to cosplayers, to name a couple of things. On this episode, the five of us recap our own personal sights, sounds, and experiences of another 3-day romp known as PAX East. All music belongs to their respective games/composers/developers/studios/etc. Ep S5E4

Tuesday, March 3, 2015

Episode S5E3: Broken Games

Wyatt and Ron join Brian and they discuss the growing trend of broken video games. Games are being sold to consumers that are loaded with glitches or just outright incomplete, often requiring a myriad of patches that must be downloaded as soon as the game is popped in for the first time. How can the industry address that? All music used belongs to their respective games/developers/composers/studios/etc. Ep S5E3

Tuesday, February 24, 2015

Episode S5E2: Just Stop It Already

What is it about video game developers that grind our gears? Is it the fact that many keep using the same mechanics that frequently annoy us, like not being able to pause or skip really long cut scenes? Is it tacked-on multiplayer to artificially inflate a game's length? What about DRM? On this episode, we rant about the things that developers frequently do that piss us off. All music used belongs to their respective games/developers/composers/studios/etc. Ep S5E2

Tuesday, February 3, 2015

Episode S5E1: The Brothers Mario, Part 1

It began 30 years ago, when the character known as Jumpman from Donkey Kong got his own game, and was given a brother decked in green. The Brothers Mario still are going strong three decades later, and show no signs of stopping. It's how we'll begin Season 5 of DLC, celebrating this fun franchise that'll continue all year long. Naturally, one must start at the beginning. It's the start of the ultimate nostalgia trip for many of us. Let's go down the warp pipe. All music belongs to their respective games/studios/developers/composers/etc. Ep S5E1

Tuesday, December 23, 2014

Episode S4E23: Level 4 Cleared

It's the season finale! We round up 2014 in video gaming, give you our thoughts on the most memorable games and events of the year, and also give you what we're looking forward to in 2015. All music belongs to their respective games/studios/developers/composers/etc. Ep S4E23